Gamification

Using a game-like approach to educate

Summary:

Gamification is a fancy word meaning the use of gaming principles and/or elements in a non-game context. In museums, gamification is often used as a way to make education fun. It’s also effective at starting fights between competitive seven-year olds dinosaur experts.

Business Value:

Enhance the museum experience by offering on-premise incentives not available online. The gamification aspect makes it fun for the user, increases the sense of reward, and captures the attention of other passers-by. Place it at the entrance to draw in guests; use it throughout an exhibit to reward a lengthy stay.

Key Intuiface Feature(s):

Virtually every feature in Intuiface could find its way into a game. To illustrate, here are some examples: Scratchcard, Wheel of Fortune, Memory Game, Slot Machine, Jigsaw Puzzle. Even a quiz – like our Science Quiz example – is a game at heart. With creativity, the possibilities are endless. You can even be creative with touch-alternatives, such as using a camera to capture gender, automatically tailoring the game to each user.

Gamification

Examples

Download our free example experiences to see this usage model in action for yourself.

Gamification

Videos

Videos that showcase this usage model in action.

Create interactive digital exhibits for your museum without the stress.

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