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Gamification

Using a game-like approach to giving out coupons or other purchase incentives

Summary:

Gamification is a fancy word meaning the use of gaming principles and/or elements in a non-game context. In retail, gamification can be used to offer coupons and other purchase incentives. It’s also effective at angering parents who can’t pull their children away from the screen.

Business Value:

Draw in shoppers by offering in-store incentives not available online. The gamification aspect makes it fun for the user, increases the sense of reward, and captures the attention of other passers-by. Put it in the store front and/or near the window to get noticed; put it elsewhere in the store to reward those browsing the aisles.

Key Intuiface Feature(s):

Virtually every feature in Intuiface could find its way into a game. To illustrate, here are some examples: Scratchcard, Wheel of Fortune, Memory Game, Slot Machine, Jigsaw Puzzle. With creativity, the possibilities are endless.

Samples

Download our free sample experiences to see this usage model in action for yourself.

Videos

Videos that showcase this usage model in action.

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